01Game design
A shared production.
One card. Two possibilities. Connecting card mechanics, playtesting, and 3D art.
Card mechanics · Selected 3D assets Simplified Chinese localization
Game design / 3D art / Real-time VFX
I create game assets, visual effects, and interactions. My work explores how players read a space, understand an action, and discover a story.
About my practice
01Game design
One card. Two possibilities. Connecting card mechanics, playtesting, and 3D art.
Card mechanics · Selected 3D assets Simplified Chinese localization
02Real-time VFX
Combat effects and environmental assets for a hostile, unfamiliar world.
Attack & hit VFX · Environment props Localization · Playtest coordination
Interactive media / In development
An interaction with projected light leads into a small cinema, where the player can sit and watch a film.
Solo prototype · Interaction · Scene integration
04Game art / Additional work
A collaborative game project with an art-team contribution.
Artist
05Game art / Additional work
An underwater adventure about a player cursed into a crab, collecting magical objects to lift the curse.
Art team · Environment and interaction effects
In practice
I study games and interactive media at Rensselaer Polytechnic Institute. Team projects connect my 3D art and effects work to mechanics, playtesting, and collaboration.